While this guide has already mentioned several details of the game, that's mere surface scratching. The detail lies in how to play the game. In actuality, Sette e Mezzo may not be a thing for players who are new to casino live table games. Nevertheless, it is easy to play, as this guide will reveal in a moment. But before that, it is important to talk about the basics of the game. What does the deck look like?
Sette e Mezzo's deck is one of the title's distinguishing features, and one may need time to get used to it. There are four Neapolitan decks, including the following:
- Swords (Spade)
- Clubs (Bastoni)
- Coins (Denari)
- Cups (Coppe)
As already mentioned, each deck contains ten cards, meaning players get the opportunity to play with a total of 40 cards. Within each deck, there are low cards, Jacks, Cavaliers, Kings, and Aces. As blackjack players would observe, 8s, 9s, and 10s are missing. That's because Neapolitan decks don't contain anything of the sort. Low cards carry values between 2 - 7, while Aces are worth a point. Jacks, Cavaliers, and Kings are worth half a point each.
Players must also not forget that there is the Wild of the game known as the King of Coins, which can act as a substitute for any card. If a player with the King of Coins hits seven and a half points, they win the so-called Mezzo Royal hand, a phenomenal feat in Sette e Mezzo.
The Rules of Live Sette e Mezzo
The objective of the game is to beat the casino live dealer with a higher hand- here is where the game resembles blackjack. But the catch is that the total card value in the player's hand must never go above seven and a half points. It is no wonder the game is also known as Seven and a Half. The player will still win even if the croupier goes bust (exceeds the maximum card value)
The live casino game involves certain automatic rules, which become active in certain predetermined circumstances. A good example is if a player gets the King of Coins. In this case, the dealer will deal the player with a second one instantly. If the dealer gets the King of Coins, the player will receive cards until they (player) reach seven.
If both the player and the dealer land a five as the first card, the player automatically receives another one. If the result for both is five, the player will lose (that's a tie).